Reference PageEquipment References

Basic Gear

Use this reference when a character buys, carries, hides, wears, or starts with equipment. The sections group everyday gear, armor, luggage, and supply kits so the table can find an exact item without copying its mechanics into a guide.

Concealed Gear

Gear Reference

Slugs (16)

Core Rules

Cost
1 buck
Inventory
16 per slot
Bundle
16 per purchase
Two figures prepare for a dangerous expedition beside a muddy airfield.
SourceProvenance detailsAI-generated or AI-assisted provenance details are available here.

Gear Reference

Silencer

Core Rules

Cost
10 bucks
Inventory
1 slot

Gear Reference

Safar Kit

Core Rules

Cost
5 bucks
Inventory
3 per slot
Bundle
3 per purchase

Gear Reference

Flashlight

Core Rules

Cost
3 bucks
Inventory
1 slot

Gear Reference

Batteries (3)

Core Rules

Cost
1 buck
Inventory
6 per slot
Bundle
3 per purchase

Gear Reference

Lighter

Core Rules

Cost
1 buck
Inventory
1 slot, 1 free carry

Gear Reference

Matches

Core Rules

Cost
2 bits
Inventory
1 slot, 1 free carry

Gear Reference

Grub

Core Rules

Cost
1 buck
Inventory
3 per slot
Bundle
3 per purchase

Gear Reference

Dice

Core Rules

Cost
2 bits
Inventory
1 slot, 1 free carry

Gear Reference

Loaded Dice

Core Rules

Cost
5 bucks
Inventory
1 slot, 1 free carry

Gear Reference

Cards

Core Rules

Cost
6 bits
Inventory
1 slot, 1 free carry

Gear Reference

Trick Cards

Core Rules

Cost
5 bucks
Inventory
1 slot, 1 free carry

Gear Reference

Make up palette

Core Rules

Cost
10 bucks
Inventory
1 slot

Gear Reference

Lock

Core Rules

Cost
2 bucks
Inventory
1 slot

Suspicious Gear

Gear Reference

Kerosene lamp

Core Rules

Cost
3 bucks
Inventory
1 slot

Gear Reference

Kerosene flask

Core Rules

Cost
1 buck
Inventory
3 per slot

Gear Reference

Binoculars

Core Rules

Cost
10 bucks
Inventory
1 slot

Gear Reference

Camera

Core Rules

Cost
20 bucks
Inventory
1 slot

Gear Reference

Bolt Cutters

Core Rules

Cost
5 bucks
Inventory
1 slot

Gear Reference

Handcuffs

Core Rules

Cost
5 bucks
Inventory
1 slot

Gear Reference

Flare

Core Rules

Cost
1 buck
Inventory
1 slot

Gear Reference

Forgery Kit

Core Rules

Cost
30 bucks
Inventory
1 slot

Gear Reference

Chain

Core Rules

Cost
5 bucks
Inventory
3 per slot

Gear Reference

Rope

Core Rules

Cost
1 buck
Inventory
1 slot

Luggage

Gear Reference

Bindle

Core Rules

Cost
Free
Inventory
Free to carry

Gear Reference

Purse/ Clutch

Core Rules

Cost
5 bucks
Inventory
Free to carry

Gear Reference

Satchel

Core Rules

Cost
10 bucks
Inventory
Free to carry

Gear Reference

Dr's Bag

Core Rules

Cost
20 bucks
Inventory
Free to carry

Gear Reference

Briefcase

Core Rules

Cost
20 bucks
Inventory
Free to carry

Gear Reference

Rucksack

Core Rules

Cost
10 bucks
Inventory
Free to carry

Gear Reference

Trunk/ Crate

Core Rules

Cost
30 bucks
Inventory
Free to carry

Armor

Armor Reference

Leather coat

Core Rules

Cost
10 bucks
Inventory
1 slot
Armor Class
11 + DEX mod

Armor Reference

Flak jacket

Core Rules

Cost
50 bucks
Inventory
2 slots
Armor Class
13 + DEX mod
Properties
Stealth Disadvantage, Swim Disadvantage

Armor Reference

Trashcan lid

Core Rules

Cost
Free
Inventory
1 slot
Armor Class
+1
Properties
Shield

Armor Reference

Trench shield

Core Rules

Cost
30 bucks
Inventory
1 slot
Armor Class
+2
Properties
Shield

Armor Reference

Cuirass

Core Rules

Cost
100 bucks
Inventory
2 slots
Armor Class
13 + DEX mod
Properties
Stealth Disadvantage, Swim Disadvantage, Uniform Discretion

Armor Reference

Kelly plate

Core Rules

Cost
200 bucks
Inventory
3 slots
Armor Class
15
Properties
Stealth Disadvantage, No Swim

Armor Reference

Trencherman's Waistcoat

Core Rules

Cost
800 bucks
Inventory
1 slot
Armor Class
13 + DEX mod
Properties
Concealed

Supply Kits

Gear Reference

Enforcer Supply Kit

Core Rules

Cost
15 bucks
Inventory
Free to carry

Gear Reference

Sneak Supply Kit

Core Rules

Cost
15 bucks
Inventory
Free to carry

Gear Reference

Soldier Supply Kit

Core Rules

Cost
15 bucks
Inventory
Free to carry

Gear Reference

Entertainer Supply Kit

Core Rules

Cost
15 bucks
Inventory
Free to carry

Gear Reference

Healer Supply Kit

Core Rules

Cost
15 bucks
Inventory
Free to carry