Manual Opening

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A tabletop roleplaying game about investigators taking bad cases in the Weird Age: ask questions, risk too much, resolve uncertainty when it bites, suffer the consequences, and push the case forward.

Noir private investigator with a subtle pointed ear faces a scaled femme fatale by a rainy window with a nightmare behind the city.
SourceCover-art provenance detailsAI-generated or AI-assisted provenance details are available here.
Open docketPlayers describe intent and risk. The referee frames danger, calls for rules when needed, and follows through on consequences.

Start Here

Choose Your First Page

First Pass

Use the Opening Like a Docket

This page is the quick intake sheet for the manual. It tells you what the game is about, where a new player should start, where the referee should start, and which live tools to open once the table needs mechanics.

  1. PremiseRead the opener for the game loop: ask questions, take risks, and let consequences move the case.
  2. First pageChoose the player or referee path before diving into the full manual docket.
  3. Table toolsUse the linked creator, rules, and appendix pages when play needs a number, item, spell, or ruling.

At the Table

Tools You Use During Play

Table of Contents

The Manual Docket

Word on the Street

When You Need the Rule

The manual gives you premise, role, pressure, and reading path. When a question turns on a number, item, spell, or table, the reference pages settle it without turning the opening page into a rules copy.