Reference PageEquipment References
Weapons
Use this reference when a character buys, carries, conceals, or attacks with a weapon. Each entry gives the table-facing values: price, slots, damage, attack ability, category, and properties when a weapon has them.

SourceProvenance detailsAI-generated or AI-assisted provenance details are available here.
Source details
This image source note preserves art attribution details.
issue-387-weapons-spot-art: Generated provisional weapon spot art for manual figure and asset pipeline review; not final canon art.
issue-387-art-direction-repair-weapons-spot-art: Replaced the schematic weapon proof with denser black-ink, noir evidence art that better follows the issue 387 art direction.
issue-408-weapons-spot-art: Replaced the diagrammatic weapon proof with a richer Weird Age pulp noir evidence-desk weapon spot.
Weapon Reference
Sap
Core Rules
- Cost
- 2 bucks
- Slots
- 1 slot
- Damage
- 1
- Category
- Melee
- Properties
- Concealed, Finesse, Bonk
Weapon Reference
Knuckleduster
Core Rules
- Cost
- 5 bucks
- Slots
- 1 slot
- Damage
- 1d4
- Category
- Melee
- Attack
- Str
- Properties
- Concealed, Bonk
Weapon Reference
Cane
Core Rules
- Cost
- 2 bucks
- Slots
- 1 slot
- Damage
- 1d4
- Category
- Melee
- Properties
- Concealed, Finesse
Weapon Reference
Jimmybar
Core Rules
- Cost
- 1 buck
- Slots
- 1 slot
- Damage
- 1d4
- Category
- Melee
- Properties
- Concealed, Finesse
Weapon Reference
Truncheon
Core Rules
- Cost
- 2 bucks
- Slots
- 1 slot
- Damage
- 1d6
- Category
- Melee
- Properties
- Suspicious, Finesse, Bonk
Weapon Reference
Gooseneck
Core Rules
- Cost
- 5 bucks
- Slots
- 2 slots
- Damage
- 1d6
- Category
- Melee
- Attack
- Str
- Properties
- Suspicious, Two Handed
Weapon Reference
Sledge
Core Rules
- Cost
- 5 bucks
- Slots
- 2 slots
- Damage
- 1d12
- Category
- Melee
- Attack
- Str
- Properties
- Suspicious, Two Handed
Weapon Reference
Shiv
Core Rules
- Cost
- 2 bucks
- Slots
- 1 slot
- Damage
- 1d4
- Category
- Melee
- Properties
- Concealed, Finesse, Thrown
Weapon Reference
Stiletto
Core Rules
- Cost
- 5 bucks
- Slots
- 1 slot
- Damage
- 1d6
- Category
- Melee
- Attack
- Dex
- Properties
- Suspicious
Weapon Reference
Bayonet
Core Rules
- Cost
- 10 bucks
- Slots
- 2 slots
- Damage
- 1d8 or 1d10
- Category
- Melee
- Properties
- Suspicious, Finesse, Versatile
Weapon Reference
Whip
Core Rules
- Cost
- 10 bucks
- Slots
- 1 slot
- Damage
- 1d4
- Category
- Melee
- Properties
- Suspicious, Finesse, Loud
Weapon Reference
Beanshooter
Core Rules
- Cost
- 10 bucks
- Slots
- 1 slot
- Damage
- 1d6
- Category
- Ranged
- Attack
- Best Of Str Dex
- Properties
- Concealed, Finesse, Loud
Weapon Reference
Boomstick
Core Rules
- Cost
- 20 bucks
- Slots
- 1 slot
- Damage
- 1d8
- Category
- Ranged
- Attack
- Str
- Properties
- Suspicious, Two Handed, Loud
Weapon Reference
Trenchsweeper
Core Rules
- Cost
- 30 bucks
- Slots
- 2 slots
- Damage
- 2d6
- Category
- Ranged
- Attack
- Str
- Properties
- Suspicious, Two Handed, Loud
Weapon Reference
Sharpshooter
Core Rules
- Cost
- 10 bucks
- Slots
- 2 slots
- Damage
- 2d8
- Category
- Ranged
- Attack
- Dex
- Properties
- Suspicious, Two Handed, Aim, Loud
Weapon Reference
Potatomasher
Core Rules
- Cost
- 10 bucks
- Slots
- 1 slot
- Damage
- 3d8
- Category
- Ranged
- Attack
- Str
- Properties
- Suspicious, Loud, Thrown, Single Use