Reference PageEquipment References

Weapons

Use this reference when a character buys, carries, conceals, or attacks with a weapon. Each entry gives the table-facing values: price, slots, damage, attack ability, category, and properties when a weapon has them.

Weird Age weapons arranged on a police evidence desk with chalk marks, oil stains, file folders, and rain-window reflections.
SourceProvenance detailsAI-generated or AI-assisted provenance details are available here.

Weapon Reference

Sap

Core Rules

Cost
2 bucks
Slots
1 slot
Damage
1
Category
Melee
Properties
Concealed, Finesse, Bonk
Sap club silhouette 1.Sap club silhouette 2.Sap club silhouette 3.

Weapon Reference

Knuckleduster

Core Rules

Cost
5 bucks
Slots
1 slot
Damage
1d4
Category
Melee
Attack
Str
Properties
Concealed, Bonk
Knuckleduster silhouette.

Weapon Reference

Cane

Core Rules

Cost
2 bucks
Slots
1 slot
Damage
1d4
Category
Melee
Properties
Concealed, Finesse
Cane silhouette.

Weapon Reference

Jimmybar

Core Rules

Cost
1 buck
Slots
1 slot
Damage
1d4
Category
Melee
Properties
Concealed, Finesse
Jimmybar silhouette.

Weapon Reference

Truncheon

Core Rules

Cost
2 bucks
Slots
1 slot
Damage
1d6
Category
Melee
Properties
Suspicious, Finesse, Bonk
Truncheon silhouette.

Weapon Reference

Gooseneck

Core Rules

Cost
5 bucks
Slots
2 slots
Damage
1d6
Category
Melee
Attack
Str
Properties
Suspicious, Two Handed
Gooseneck crowbar silhouette.

Weapon Reference

Sledge

Core Rules

Cost
5 bucks
Slots
2 slots
Damage
1d12
Category
Melee
Attack
Str
Properties
Suspicious, Two Handed
Sledge hammer silhouette.

Weapon Reference

Shiv

Core Rules

Cost
2 bucks
Slots
1 slot
Damage
1d4
Category
Melee
Properties
Concealed, Finesse, Thrown
Shiv knife silhouette 1.Shiv knife silhouette 2.Shiv knife silhouette 3.Shiv knife silhouette 4.

Weapon Reference

Stiletto

Core Rules

Cost
5 bucks
Slots
1 slot
Damage
1d6
Category
Melee
Attack
Dex
Properties
Suspicious
Stiletto blade silhouette 1.Stiletto blade silhouette 2.Stiletto blade silhouette 3.

Weapon Reference

Bayonet

Core Rules

Cost
10 bucks
Slots
2 slots
Damage
1d8 or 1d10
Category
Melee
Properties
Suspicious, Finesse, Versatile
Bayonet blade silhouette.

Weapon Reference

Whip

Core Rules

Cost
10 bucks
Slots
1 slot
Damage
1d4
Category
Melee
Properties
Suspicious, Finesse, Loud
Coiled whip silhouette.

Weapon Reference

Beanshooter

Core Rules

Cost
10 bucks
Slots
1 slot
Damage
1d6
Category
Ranged
Attack
Best Of Str Dex
Properties
Concealed, Finesse, Loud

Weapon Reference

Boomstick

Core Rules

Cost
20 bucks
Slots
1 slot
Damage
1d8
Category
Ranged
Attack
Str
Properties
Suspicious, Two Handed, Loud
Boomstick shotgun silhouette 1.Boomstick shotgun silhouette 2.

Weapon Reference

Trenchsweeper

Core Rules

Cost
30 bucks
Slots
2 slots
Damage
2d6
Category
Ranged
Attack
Str
Properties
Suspicious, Two Handed, Loud
Trenchsweeper automatic weapon silhouette.

Weapon Reference

Sharpshooter

Core Rules

Cost
10 bucks
Slots
2 slots
Damage
2d8
Category
Ranged
Attack
Dex
Properties
Suspicious, Two Handed, Aim, Loud
Sharpshooter scoped rifle silhouette.

Weapon Reference

Potatomasher

Core Rules

Cost
10 bucks
Slots
1 slot
Damage
3d8
Category
Ranged
Attack
Str
Properties
Suspicious, Loud, Thrown, Single Use
Potatomasher grenade silhouette.