Guide ChapterPlayer Path

Manual notePage source detailsAI-generated or AI-assisted provenance details are available here.

Manual note details

This page source note preserves attribution details.

  1. issue-388-creating-character-placeholder-prose: Generated provisional character-creation section glue for issue 388 that points to the live creator and canonical reference pages.

  2. issue-437-player-onboarding-guide: Rewrote the character-creation guide as a player-facing onboarding path that explains choice purpose while keeping mechanics in linked references and the guided creator.

Creating a Character

Make the person the table will follow when the rain turns sour, the job goes wrong, and the city starts keeping receipts. The guided creator builds a valid sheet. This guide explains what the choices mean before the dice hit the table.

A person studies several mirror reflections in a smoky boarding-house room before choosing an identity for a rainy case.
SourceProvenance detailsAI-generated or AI-assisted provenance details are available here.
A vaudeville performer sits alone at a dressing-room mirror with a small scaled wrist patch half hidden by a bracelet.
SourceProvenance detailsAI-generated or AI-assisted provenance details are available here.

What You Are Making

Identity cards, train-ticket shapes, a torn portrait photo, hotel key, red thread, ink fingerprints, and a warning mark.
SourceProvenance detailsAI-generated or AI-assisted provenance details are available here.

A character sheet is a set of table promises. It tells the referee what trouble you can solve, what trouble follows you, and what details the rest of the table can lean on when a scene gets dangerous.

Start with a playable premise, not a complete biography. A useful premise gives you a job, a visible place in the Weird Age, a reason to take bad work, and one or two details the table can remember under pressure.

The Order Of Choices

Choose a job first. Your job is the clearest table signal: it says what kind of problems you are built to notice, which risks feel natural, and what your player looks for when the room goes quiet. Read the job section for the shape of the work, then follow the job references when you need exact sheet entries.

Choose a species or bloodline next. Bloodline is what strangers notice before they know your name, and what old debts may notice before you do. Use the bloodline guide for orientation, then open the linked ancestry references for current source-backed records.

Let background, dialect, and identity choices sharpen how you move through a scene. Background gives the table a past to tug on. Dialect says which doors, rooms, and rumors sound familiar. Identity choices tell everyone what you answer to when the case file gets personal. Use the creator for the validated lists and write the choices down as hooks, not decoration.

Faith and worship are social facts before they are mysteries. A creed, custom, cult, or refusal of all three can decide who trusts you, who suspects you, and which favor costs more than money. Read the worship section for the current manual frame, then let the table keep final religious detail flexible.

Choose gear by asking what your character expects to survive. A weapon, a tool, a keepsake, and a suspicious little object all tell the table how you prepare for trouble. The gear references carry prices, properties, and other current values, so use them when the sheet needs exact entries.

Magic-adjacent choices need extra care. Some jobs, baubles, and strange gifts make the unnatural part of play. Read the magic guide when a choice smells of spellwork, divination, haunted objects, or bargains nobody sensible would sign.

Name the character last. A good name sounds like it belongs on a witness list, a wanted poster, a club bill, or a torn envelope found in a dead man's coat. If the creator offers names or nicknames, use them as sparks and keep the one the table can say quickly.

Ready For The Table

A character is ready when the sheet is valid, the table can say who you are, and you know where to look when a rule detail matters. Before play, check the sheet for job, bloodline, background or identity choices, dialect, worship if any, gear, name, and whatever magic-adjacent entries the creator validated.

When you need an exact value, open the reference. When you need a legal sheet, open the creator. When you need to play the character, carry the premise forward and let the first scene make the rest of the file messy.