Guide ChapterPlayer References

Manual notePage source detailsAI-generated or AI-assisted provenance details are available here.

Manual note details

This page source note preserves attribution details.

  1. issue-385-jobs-section-placeholder-prose: Generated provisional section prose and artifact-style sidebar copy for the Jobs of the Weird Age manual preview without changing job mechanics.

Jobs of the Weird Age

A job is what the city says you are when it needs a file, a headline, or a toe tag. It is also what you do when the lights go out and the alley starts whispering back.

This section points to the current job references. Those pages hold the job records and talent tables. Read this page for the shape of the profession, then follow the links when you need the table-facing rules.

Dense Weird Age pulp noir Jobs opener showing detectives, grifters, bruisers, mediums, and canary performers waiting under hard lamplight.
SourceProvenance detailsAI-generated or AI-assisted provenance details are available here.

Choosing Work

Jobs in EldritchDark are not clean offices with clean names. They are bad habits, old favors, night-shift callings, and the one thing you can still do when the respectable folks lock their doors.

Pick the job that says what trouble follows you. A Muckraker knows which printer will run the truth. A Peeper knows which window was left open. A Medium knows the dead do not keep office hours. A Drifter knows every road has a bill collector waiting at the end.

A button man with a slightly elongated nose offers a job to a grifter with deep-set reflective eyes in a speakeasy back room.
SourceProvenance detailsAI-generated or AI-assisted provenance details are available here.

How This Section Works

Each job reference page carries its own job block and job-talent table. This section gives you a street-level entry and a clean way into the same references used by the character creator.

When a job page tells you what dice, gear, spells, or talent table to use, trust that linked page. When this page tells you what sort of trouble the job attracts, treat it as mood and table color.

A worn matchbook, classified clipping, coat-check token, lipstick smear, ash, and rain drops on a bar top.
SourceProvenance detailsAI-generated or AI-assisted provenance details are available here.

The Job References

The cards below preserve the existing page ids and slugs. They give each job a case-file face and a quick street read, then lead to the current reference pages rather than copying the mechanics here.

Field Notes

The Weird Age needs people who can lie to a gangster, pray over a corpse, read a crooked ledger, kick down a door, or listen to a radio frequency that has no business existing. Jobs are how the manual organizes that trouble.

Keep the job archetype stable in play. Let the exact talent results, equipment permissions, spell details, and other mechanical particulars come from the linked reference pages.