Manual notePage source detailsAI-generated or AI-assisted provenance details are available here.
Manual note details
This page source note preserves attribution details.
issue-385-jobs-section-placeholder-prose: Generated provisional section prose and artifact-style sidebar copy for the Jobs of the Weird Age manual preview without changing job mechanics.
Provider
openai
Model
gpt-5-codex
Prompt
Draft a short EldritchDark Jobs of the Weird Age manual section using existing content-package patterns, the current job page voice, and the noir/pulp Weird Age direction. Link existing job pages and avoid duplicating canonical mechanics or talent-table minutiae.
Placeholder prose is for manual-preview shape and replacement review., Canonical job mechanics remain in linked catalog-backed job pages.
Jobs of the Weird Age
A job is what the city says you are when it needs a file, a headline, or a toe tag. It is also what you do when the lights go out and the alley starts whispering back.
This section points to the current job references. Those pages hold the job records and talent tables. Read this page for the shape of the profession, then follow the links when you need the table-facing rules.
SourceProvenance detailsAI-generated or AI-assisted provenance details are available here.
Source details
This image source note preserves art attribution details.
issue-387-jobs-section-opener: Generated provisional Jobs section opener art for manual layout and renderer review; not final canon art.
Provider
openai
Model
gpt-5-codex
Prompt
Create visibly provisional section-opener art for the EldritchDark Jobs of the Weird Age manual section. Show a noir job board, case-file ephemera, hard shadows, and restrained weird-fiction pressure. Avoid Bellwater copying, D&D trade dress, living artist style references, and any implied new job mechanics.
Placeholder art is visibly labeled in the SVG., Replace with reviewed human-created section opener art.
issue-387-art-direction-repair-jobs-section-opener: Replaced the schematic section-opener proof with denser black-ink, noir job-file art that better follows the issue 387 art direction.
Provider
openai
Model
gpt-5-codex
Prompt
Revise the provisional Jobs section-opener SVG so it reads as black-ink interior art with engraved hatching, noir job files, pulp composition, and Weird Age evidence-board density.
Still visibly labeled as placeholder art., Replace with reviewed human-created section opener art.
issue-407-jobs-section-opener: Accepted a dense Weird Age pulp noir Jobs section opener benchmark with people, place, light, and human-scale weird pressure while preserving future human replacement history.
Provider
openai
Model
gpt-image-2
Prompt
Create one production-quality provisional section-opener illustration for the EldritchDark manual section "Jobs": a dense 1920s employment office opening into a precinct hallway and speakeasy back room, job notices rendered as illegible paper texture, wanted photos, raincoats, tools, badge, press camera, cards, and lamplight. Several Weird Age archetypes wait for dangerous work: detective, grifter, bruiser, medium, canary performer, and button-man silhouettes, all human-scale. The pressure is visible only through human posture, hard shadows, smoke, rain reflections, and tiny second-viewing ancestry tells; no monster appears. Use Weird Age pulp noir, classic dimestore detective paperback painting, cheap-paper color, rough printed grain, tobacco browns, ink black, sickly yellow lamplight, muted teal shadows, and one restrained blood-red accent. No tentacles, no monster silhouette, no monster body parts, no readable text, no labels, no logos, no watermarks, no signatures, and no schematic job board.
Accepted asset path: /assets/eldritchdark/manual/placeholder-art/jobs-section-opener-benchmark.webp
, Generated with the built-in Codex image generation workflow., Replaces the flat, schematic, label-heavy issue 387 Jobs opener direction identified by the issue 401 audit.
, This event records curation and replacement intent only; issue 405 owns broader reader-facing section-page integration.
, Future human Jobs opener art should supersede this AI event in the same log instead of deleting it.
Choosing Work
Jobs in EldritchDark are not clean offices with clean names. They are bad habits, old favors, night-shift callings, and the one thing you can still do when the respectable folks lock their doors.
Pick the job that says what trouble follows you. A Muckraker knows which printer will run the truth. A Peeper knows which window was left open. A Medium knows the dead do not keep office hours. A Drifter knows every road has a bill collector waiting at the end.
SourceProvenance detailsAI-generated or AI-assisted provenance details are available here.
Source details
This image source note preserves art attribution details.
issue-408-jobs-help-wanted-spot-art: Accepted provisional production-quality spot or artifact art for Jobs Help Wanted Spot Art while preserving future human replacement history.
Provider
openai
Model
gpt-image-2
Prompt
Create a Weird Age pulp-noir jobs vignette: a back-room speakeasy office at two in the morning, venetian blind shadows, cigar smoke, a violin case half-open on the desk, marked cards, folded cash, a wall safe, and rain-dark alley light. Show one button man offering a job to one nervous grifter. The button man has only one oddity, a slightly elongated nose; the grifter has only one oddity, deep-set reflective eyes in desk-lamp glow.
Accepted asset path: /assets/eldritchdark/manual/placeholder-art/jobs-help-wanted-spot-art.webp, Generated with the built-in Codex image generation workflow., Selected as one of the bounded issue 408 spot/artifact targets., This event records curation and replacement intent only; issue 409 owns reader-facing spot and artifact integration., Future human manual art should supersede this AI event in the same log instead of deleting it.
How This Section Works
Each job reference page carries its own job block and job-talent table. This section gives you a street-level entry and a clean way into the same references used by the character creator.
When a job page tells you what dice, gear, spells, or talent table to use, trust that linked page. When this page tells you what sort of trouble the job attracts, treat it as mood and table color.
SourceProvenance detailsAI-generated or AI-assisted provenance details are available here.
Source details
This image source note preserves art attribution details.
issue-408-jobs-matchbook-artifact: Accepted provisional production-quality spot or artifact art for Jobs Matchbook Artifact while preserving future human replacement history.
Provider
openai
Model
gpt-image-2
Prompt
Create a reusable matchbook artifact for jobs and rumors: a worn 1920s matchbook beside a classified clipping, coat-check token, lipstick smear, ash, and rain drops on a bar top.
Accepted asset path: /assets/eldritchdark/manual/placeholder-art/jobs-matchbook-artifact.webp, Generated with the built-in Codex image generation workflow., Selected as one of the bounded issue 408 spot/artifact targets., This event records curation and replacement intent only; issue 409 owns reader-facing spot and artifact integration., Future human manual art should supersede this AI event in the same log instead of deleting it.
The Job References
The cards below preserve the existing page ids and slugs. They give each job a case-file face and a quick street read, then lead to the current reference pages rather than copying the mechanics here.
The Weird Age needs people who can lie to a gangster, pray over a corpse, read a crooked ledger, kick down a door, or listen to a radio frequency that has no business existing. Jobs are how the manual organizes that trouble.
Keep the job archetype stable in play. Let the exact talent results, equipment permissions, spell details, and other mechanical particulars come from the linked reference pages.