Reference PageJob References
Drifter
Home is anywhere you lay your head. All Drifters have led multiple lives. You may choose two backgrounds, but only if you got a story to explain them.

SourceProvenance detailsAI-generated or AI-assisted provenance details are available here.
Source details
This image source note preserves art attribution details.
imagegen-drifter-job-card: Generated the Drifter job-card portrait as placeholder manual art.
Job Reference
Core Rules
- Hit Points
- 1d6 per level
- Dialects
- Lowbrow, 1 dialect of your choice
- Weapons
- Beanshooter, Shiv, Sap, Knuckleduster, Cane, Jimmybar
- Armor
- Leather coat
- Job Skill
- Woke Up This WayYou start each day with two Luck Tokens.
- Mechanical Skill
- Just Restin'You roll 1d8 for your Death Timer.
- Social Skill
- Hobo CodeAs an action on your turn, when entering a new area you may search for Hobo Codes left by a Drifter who has previously been there. The codes are short and may only convey three things: a noun, an adjective, and a location.
Talents
Core Rules
| 2d6 | Effect |
|---|---|
| 2 | Add 1 to any stat and roll another talent |
| 3-6 | Gain the ability to wield a new weapon or armor |
| 7-9 | Add 2 to any stat of your choice |
| 10-11 | Hobo's Lullaby: you learn the Sleep spell and use charisma as your spellcasting check |
| 12 | Learn any one talent of any other class |