Reference PageJob References
Copper or Crook
You serve and protect with force, looking out for the little guy, always ready to follow orders, serve a knuckle sandwich, and hurt people who hurt your people. Copper or Crook? Same thing, different uniform.

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Source details
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Job Reference
Core Rules
- Hit Points
- 2d4 per level
- Dialects
- Lowbrow
- Weapons
- All weapons
- Armor
- All armor
- Job Skill
- TrainedChoose one type of weapon, you have advantage on attack rolls with that weapon.
- Mechanical Skill
- EnforcerYou are able to conceal either one truncheon or one boomstick on your person.
- Social Skill
- Smell a RatYou have advantage on any check in which someone is trying to deceive you.
Talents
Core Rules
| 2d6 | Effect |
|---|---|
| 2 | Gain Trained on another weapon type |
| 3-6 | Add 1 to melee and ranged attacks |
| 7-9 | Add 2 to Strength, Dexterity, or Constitution |
| 10-11 | Choose one kind of armor, you get +1 AC from that armor |
| 12 | Choose a talent or +2 points to distribute to stats |